Projects

My personal projects include a physically-based offline toy renderer (CPBRT), a real-time DirectX 12 toy renderer, various HLSL and GLSL shaders featuring well-known rendering techniques, and a few interesting algorithm implementations from a past life as an OS and distributed systems engineer.

CDXR

CDXR

A hybrid rasterization-raytracing renderer based on DirectX 12, DirectX Raytracing, and NVIDIA’s Falcor. Continue reading CDXR